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George Clingerman       XNADevelopment.com

The third tutorial in my 2D Managed DirectX development with Visual Basic Express is up and ready to be read. This tutorial covers communication with the keyboard. You don't end up doing anything exciting by the end of the tutorial other than being able to close the application by pressing a key, but the groundwork has been laid and moving a sprite around is coming in the near future.

Also, I discovered an error in my first two tutorials (I introduced it in the first tutorial and it carried over to the second one). When you attempt to run in full-screen mode, an error will occur. This is because the default height and widths values that I set in the D3DXEngine class are backward. The height value should be for the width and the width value should be for the height. Sorry about that, I've corrected it in the new tutorial.

So enjoy and if you learned anything, took a peek and liked what you saw or the tutorials really just aren't doing it for you leave a comment. I appreciate any and all feedback.

Posted on Monday, July 10, 2006 6:15 PM Managed DirectX Tutorials | Back to top


Comments on this post: Managed DirectX Tutorial 03 - Keyboard Input is now available

# re: Managed DirectX Tutorial 03 - Keyboard Input is now available
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Keep getting a createdevice() failed error. Can't set cooperative level to background on my machine for some reason. Any idea why?
Left by pgh on Aug 25, 2008 11:31 AM

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