The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And ......
Another week and another whirlwind of wonderful works coming from the XNA Community. I find it crazy just how hard it is to keep up with everything going on and knowing just how big the community has gotten recognizing just how much I’m missing as well. But here are the things I DID manage to catch… XNA Developers @Chounard ponders whether he should port sfxr to XNA http://twitter.com/Chounard... And showing just how awesome the XNA commmunity @Chounard DOES (and in a day!) ......
This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy. Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio ......
Just a quick recap of things I noticed going on in or around the XNA community this past week. I’m sure there’s a lot I missed (it’s a pretty big community with lots of different parts to it) but these where the things I caught that I thought were pretty cool. The XNA Team Michael Klucher gave a list of books every gamer should read. http://twitter.com/#!/mkluc... Shawn Hargreaves posted Nelxon Studio posting about a cheatsheet for converting 3.1 to 4.0 http://blogs.msdn.com/b/sha... ......