Geeks With Blogs
Dev.Hell Harrowing the tech business like it's 1999 September 2008 Entries
Slight change of plan; I'll get back to the topic I offered last time--"Smarter/stupider UI"--after this one. I think this needs to come first. This is my attempt at a quick, no-bullshit set of principles that determine what makes a good design. None of this is headline news, but I learned this stuff the hard way and I am continually surprised by how many people do not consider thse issues at all. 1/ Control Dependencies Every module or subsystem should be as independent as possible. Build upwards, ......

Posted On Tuesday, September 2, 2008 1:51 PM

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